//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x4 transform;
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   transform    c12      4
//

    vs_3_0
    dcl_position v0
    dcl_texcoord v1
    dcl_color v2
    dcl_color1 v3
    dcl_texcoord o0.xy
    dcl_color o1
    dcl_position o2
    dcl_color1 o3
    mul r0, c13, v0.y
    mad r0, c12, v0.x, r0
    mad r0, c14, v0.z, r0
    mad o2, c15, v0.w, r0
    mov o0.xy, v1
    mov o1, v2
    mov o3, v3

// approximately 7 instruction slots used
 